Otherwise game play isn't anything too convoluted: armed carrier and accompanying mecha move and shoot within a limited number of points per turn. And because it's from Japan, fighters got replaced with mecha. ![]() I was startled when my native language was on by default and all I could do was stare at the screen and think "WTF!!?" Finnish translation isn't too bad, but there are enough errors and gaps (English mixed together with Finnish) for me to prefer English (UK version). Multiplayer seems to be traditional 'kill them all'.īut what really hits the eye is a very long list of available languages. In single player scenarios there are a number of objectives to be completed. Large number of units require gold for upkeep. In addition villages and base (castle/fortress/camp) itself offers defense bonus and heal units which are located in them. Gold is get from villages in form of tax. Player(s) can spend gold to get new units. When unit has enough experience, it can be promoted to a more effective unit. Traits may increase unit's attack damage, speed, hit points etc. Each new unit gets two traits which are assigned randomly. Available sides include humans, elves, orcs. I haven't played Fantasy General but I guess it is good example for comparison. ![]() Wargames in general aren't winners of a beauty contest, but Battle for Wesnoth don't need to be ashamed of its looks. Now THIS is an excellent example of open source game. Log in to check is it your turn, play your turn, turn the game off, and log in the next day (or the next week) to check on is it your turn again. Alternately players can play their turns when they feel like, and saves stay in the server. When all the players (can be more than 2) are in attendance, game can be played in real time (still turn-based) between the players. ![]() Multiplayer SHOULD work directly between players, but I didn't get it to work other player's firewall is to blame? But developer has a dedicated multiplayer server. Napoleon's cannons won't shoot through friendly units unless they (cannons) are on the higher ground. Therefore flanking plays a crucial roles, as does proper use of terrain. Important things are maneuvering and unit positioning: enemy is crushed with concentrated attack of multiple units from different directions. Game play isn't too hard: click on a unit, available squares are highlighted, click on where you want unit to move, and it goes there. Grand tactical (is that a term?) scale square grid based wargame which covers great many historical eras. Gradual increase of depth and complexity and a number of scenarios and mods available for download make this an excellent starting game for newcomer. Variety of buttons come in handy to set up patrol routes for aircraft (fly around the city, land to the city to refuel, repeat), automatically move new units from inland city to port city, and more. Crank up all the settings to advanced and tick the checkboxes, and game has long list of units that include satellites and long range nuclear missiles along with supply to worry about. You can start the game with the default settings, and it'll be even easier than Classic Empire: whole map is revealed, enemy units and their moves are visible to player, map is of modest size, and there is literally only handful of different units available for production. Game has lots of options, buttons, and editors, but don't let that scare you: by its heart, EDCE is still the same world conquest city by city as its predecessors. There has been a number of commercial releases of Empire. Careful with movement! If you move ground force army to water by mistake, you lose it! If you move ship/fleet to land by mistake, you lose it! If you try to load an Army onto Transport already in full capacity, you lose that Army! Simple but fun, and much recommended to newcomers to war strategy game genre. Game is very minimalistic, but still the same world conquest city by city with a small selection of different units. ![]() Classic Empire is the free version for modern PCs from the original creator, Walter Bright. Released for a number of different computers by Interstel Corporation, game got a number of sequels which are still played today. Could someone sticky this thread please?īack in the 1980's, Empire was award winning Wargame of the Century and one of the first computer wargames ever created. Let's recommend them some games that are easy to get started with and don't cost too much, shall we. I see this forum has some fresh meat just entering wargaming.
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