But this is an entertaining journey nonetheless, due in no small part to intriguing but accessible systems that allow you to create your own magic spells, concoct potions, and upgrade your favorite weapons and armor. The game lacks the fine points that adorn the greatest role-playing adventures-distinctive characters, a compelling narrative, and beautiful panoramas. Here is an expansive third-person RPG brimming with fearsome monsters to slay, colorful spells to cast, varied quests to perform, and murky swamps to explore. What may surprise you, however, is that Two Worlds II's clumsy features don't greatly diminish the impact of its big, busy world. You get over it pretty quickly, but the relatively ugly character models look pretty silly when moving about.If you played the original Two Worlds, you might not be surprised to learn that its sequel does not represent the role-playing genre at its most refined. Then many of the characters (including the player avatar) look ridiculous as they run and walk around. The game is very pretty until someone moves. The animations, though, don't do as good of a job. I may not have enjoyed every part of this game, but I could always take a break to run off the beaten path and just explore for a while. Two Worlds 2 has a world that is colorful and lifelike. Those games may have sleek presentation, but they're often still ugly as sin. I'm not talking about the surface-level "good looking" games that push polygon counts until they're blue in the face. You wouldn't expect a game like this to push the boundaries so much for open world games, but it's uniformly gorgeous. The graphics however, are really quite good. Players draw the bow string with the right trigger then add modifiers like multishot or fire arrow for devastating effects. It's not perfect, but it works well enough. It's the only type I ever had very much fun with. Archery is the third class of combat, and it's probably the best. The system is inventive, but it will take a dedicated player to dig into it. I barely grasped the mechanics of creating and casting spells. (It can be upgraded later.) The magic system is deep, but also complicated. The swordplay is frustratingly inaccurate, and hazardous to your health since blocking only prevents 60% of the incoming damage. However, none of them are particularly good. It's nice to have all three of these systems available on the fly (you can switch between weapon and armor sets instantly by assigning them to the D-Pad). Then there's also archery and magic-casting. The first style is your run-of-the-mill sword wielder. The combat system is a hybrid of three different styles, which makes it unique enough to be interesting for a while. Unfortunately, a lot of the other support structures that hold up most games aren't functioning all that well here.įor instance Two Worlds 2's combat system is generally pretty clunky. Here's the trouble though: if you're not someone who has fun just exploring a virtual world, then there probably isn't enough here to engage you. It's a joy to behold, and magnificent to traverse. I'm a huge fan of open-world games, and the world of Two Worlds 2 is just gorgeous. The low points of the game weren't enough to keep us from enjoying the highs.Īll you really need to know about Two Worlds 2 is that it gets open-world exploration just right. But it gets the really important things right, and that's what matters. However, that doesn't mean that the game is even close to perfect. Where the first game had a huge number of severe graphical glitches, the second game has next to none. Two Worlds 2 is a far more technically-sound game than its predecessor. The result is a game that I can recommend, but with an asterisk. The second game is better in many ways that matter quite a bit, but it's also still faltering in a few key ways as well. Developer Reality Pump seems to have addressed this sequel humbly, with an eye to their own failures on the first Two Worlds. So, if any of you out there were cringing at the thought of another Two Worlds, you can rest a little easier. Let's get this out of the way right at the start: Two Worlds 2 is better than the original.
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